game rules

avalon

basic rules

The players are split into two groups: Good Guys and Bad Guys.
The Bad Guys know who all of the bad guys are. The Good Guys don't know who anyone is.
The Good Guys win by collecting three elixers. You get elixers by going on successful missions. There is only enough time to attempt five missions.

gameplay

At the start of a round, a random player is selected as the mission leader. The mission leader gets to pick who goes on the mission; they can, but do not have to, include themselves. When they have selected who they want to go, they propose this party to everyone. If a majority of the players approve the party (by raising hands in unison), then the mission takes place. Otherwise, a new mission leader is selected.
When a mission is underway, every player on the mission gets to select whether they Pass or Fail the mission. It only takes one person failing a mission for the entire mission to fail. Remember, the Good Guys want the mission to pass, and the Bad Guys want the mission to fail.
Bad Guys can choose to pass or fail missions in an attempt to throw off the Good Guys. Good Guys cannot fail missions, even if they try.

unique roles

In addition to the basic roles of "Good Guy" and "Bad Guy", there are four additional roles that can be played.

Good Guys

Bad Guys

Many roles depend on other roles selected. For example, if Morgana is not in the game, but Percy and Merlin are, then Percy knows who Merlin is. Mordred has no purpose if Merlin is not in the game. If The Lovers or Merlin is in the game, then the Assassin must be as well.

winning and losing

The Bad Guys win if three total missions get failed, or if five mission proposals are rejected in a row.
The Good Guys win if three total missions get passed. However, if this happens, the Assassin has a chance to kill Merlin or The Lovers. If the Assassin chooses correctly, the Bad Guys win.